Ok - before diving into the week headlong - here's how it works…
The time is split between:
- Plenary Sessions - Experts present in main room to all groups
- Group Sessions - Experts discuss their subjects and feedback on projects
- Group Work - Project teams developing their projects
- Case Studies - Projects of interest presented in main room to all groups
- Individual Meetings - One to one meetings with experts
- Networking - so it goes…
- There are 35(ish) participants in the Lab split into 4 groups
- Half of the participants have a project (I have one)
- Those without a project are assigned a collaborator with a project
- They work together to develop the project over the course of the week The projects are pitched publicly at the end of the week
Telling stories with Transmedia means:
- putting ears on your story
- platforms become instruments (in the orchestra of the story)
- maintaining logic and consistency
- using timeless themes – artfully presented
- the cultivation, validation and celebration of fanbase
- story/platform extensions that maintain integrity of the brand
- interwoven stories and continuity over different platforms & product lines
- careful market segmentation
- coordination, attention to detail and quality is all important
- recognising your driving platform
- having a creative visionary and IP stewards
- storyworlds have to stand up to deep analysis
- needing a central message for the storyworld (preferably upbeat & aspirational)
- complex narratives need a simple, mythic essence
- audience participation without the dialogue becomes propaganda
Apologies if the headlines listed above are too abstract without the context of the PowerPoint - I can’t post the power point here but if I can find relevant stuff over the next few days I will amend it here.
Then Plenary Session: "Story Design for the Four Key Cross Media Types" - Christy Dena talking about story and user experience design. I had seen some of her presentation before but it's worth refreshing on a couple of points:
- Think: pre experience – during experience – post experience
- Wayfinders: orientation of audience – where are they on arrival? what do they need to do now?
- Think about including a tutorial
Then we had a group session with Erica Motley - "Finance Plan". My project partner Mira Stavela (Deputy Director of Sofia IFF/Art Fest Ltd) and I worked on the financial structure of AWP and put it in front of Erica.
This was a most useful meeting having previously struggled with this side of financing projects - Erica really made it clear in an A B C kind of way - we need to establish partnerships with co-producers and a sales agent. That's how we're going to do it.
Then a Case Study: Alexandre Brachet of Upian showed 2 great interactive documentary projects they created with the web as the primary platform - both worth checking out:
Gaza Sderot
Prison Valley
Then a group session with Christy Dena. Christy thought that the timing of our planned AWP release not being real time causes a problem in the suspension of disbelief. She might be right...


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